Level Design / Level Routine Editing / Routine Action Editing / Contrail Actions | |
When the Contrail Actions item is selected in the Level Routines Window's Actions to Perform column, the following set of controls appears in the panel on the right side of the Level Routines window. These controls are used to configure the contrail related actions that are carried out when the selected routine is performed in the game. |
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Create Contrail Checkbox |
Determines whether a contrail is created when the selected routine is performed |
Contrail Type Pop-Up Menu |
Determines which type of contrail is created when the selected routine is performed. The Edit button may be used to edit the game project's contrail types. |
Create Contrail At Fixed Location Radio Button |
Determines whether a pair of fixed coordinates are used to determine the location of the new contrail when the selected routine is performed |
Contrail Location X and Y Fields |
Determines the location of the new contrail |
Use a Pair of Variables To Determine Location Radio Button |
Determines whether a pair of variables is used to set the location of the new contrail when the selected routine is performed |
Contrail Variable Location X and Y Bevel Buttons |
Determines which variables are used to set the location of the new contrail when the selected routine is performed |
Contrail Horizontal Speed Field |
Determines the initial rightward speed of the contrail that is created when the selected routine is performed |
Contrail Downward Speed Field |
Determines the initial downward speed of the contrail that is created when the selected routine is performed |
Only Create Contrail If Contrail Would Be On Screen Checkbox |
Determines whether the new contrail is only created if it would be on the screen. This checkbox should be checked if this routine is performed often, to prevent a huge number of contrails from being created while the player is elsewhere. |
More information on contrails is available in the Elements of a Game section. |