Level Design / Level Routine Editing / Routine Action Editing / Control Player Behavior | |
When the Control Player Behavior item is selected in the Level Routines Window's Actions to Perform column, the following set of controls appears in the panel on the right side of the Level Routines window. These controls are used to configure the player behavior related actions that are carried out when the selected routine is performed in the game. These actions include making the player aim in a specific direction, accelerate, jump, and attack. |
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Control Player Behavior Checkbox |
Determines whether the player's behavior is controlled when the selected routine is performed. When the player's behavior is being controlled by a routine, user input may be temporarily ignored. |
Control Player's Behavior For Field |
Determines the duration of the player's controlled behavior, as measured in ticks. After the specified number of ticks have passed, the player will again be able to be controlled normally. There are 30 ticks per second. |
Make Player Aim In a Specific Direction Checkbox |
Determines whether the player will be made to aim in a specific direction when the selected routine is performed |
Player Aim Controls |
Determines the direction in which the player will aim when the selected routine is performed |
Make Player Accelerate Checkbox |
Determines whether the player will be made to accelerate when the selected routine is performed |
Make Player Accelerate Vertically Checkbox |
Determines whether the player will be made to accelerate vertically when the selected routine is performed |
Make Player Decelerate Checkbox |
Determines whether the player will be made to decelerate when the selected routine is performed |
Make Player Decelerate Vertically Checkbox |
Determines whether the player will be made to decelerate vertically when the selected routine is performed |
Make Player Attack Checkbox |
Determines whether the player will be made to attack when the selected routine is performed |
Make Player Jump Checkbox |
Determines whether the player will be made to jump when the selected routine is performed |
Make Player Leave Vehicle Checkbox |
Determines whether the player will be made to leave whichever vehicle he is riding in, if any, when the selected routine is performed |
Override All Other Player Actions Checkbox |
Determines whether the player's input will be completely suppressed when the selected routine is performed. If this box is not checked, the player will still be allowed to control portions of the player character's behavior that are not explicitly specified by the above controls. |