Level Design / Level Routine Editing / Routine Action Editing / Create Character
 
When the Create Character item is selected in the Level Routines Window's Actions to Perform column, the following set of controls appears in the panel on the right side of the Level Routines window. These controls are used to configure the character creation related actions that are carried out when the selected routine is performed in the game.


Create Character Checkbox

Determines whether a character is created when the selected routine is performed

Character Type Pop-Up Menu

Determines which Character Type the new character will be when the selected routine is performed. The Edit button may be used to edit the game project's character types.

Character Direction Pop-Up Menu

The direction in which the new character faces when the selected routine is performed

Create Character At Fixed Location Radio Button

Determines whether a pair of fixed coordinates are used to determine the location of the new character when the selected routine is performed

Character X and Y Fields

Determines the location of the new character

Use a Pair of Variables to Determine Location Radio Button

determines whether a pair of variables is used to set the location of the new character when the selected routine is performed

Character X and Y Variable Pop-Up Menus

Determines which variables are used to set the location of the new character when the selected routine is performed

Set Goals For New Character Checkbox

Determines whether the new character will be assigned a set of goal coordinates

Character X1 and X2 Goal Fields

Determines the two locations along the X axis that define the zone in which the new character patrols

Character Y1 and Y2 Goal Fields

Determines the two locations along the Y axis that define the zone in which the new character patrols

Only Create Character If Character Would Be On Screen Checkbox

Determines whether the new character is only created if he would be on the screen. This checkbox should be checked if this routine is performed often, to prevent a huge number of enemy characters from being created while the player is elsewhere.