Level Design / Level Routine Editing / Routine Action Editing / Damage Character | |
When the Damage Character item is selected in the Level Routines Window's Actions to Perform column, the following set of controls appears in the panel on the right side of the Level Routines window. These controls are used to configure the character damaging related actions that are carried out when the selected routine is performed in the game. |
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Damage a Character Checkbox |
Determines whether a character is damaged when the selected routine is performed |
Character to Damage Pop-Up Menu |
Determines which character is damaged when the selected routine is performed |
Reduce Character's Hit Points By Radio Button |
Determines whether the character's hit points will be reduced by a specific number when the selected routine is performed |
Set Character's Hit Points To Radio Button |
Determines whether the character's hit points will be set to a specific number when the selected routine is performed |
Character Hit Points Field |
If the Reduce Character's Hit Points By Radio Button is selected, this field determines the number that the character's hit points will be reduced by when the selected routine is performed. If the Set Character's Hit Points To Radio Button is selected, this field determines the number that the character's hit points will be set to when the selected routine is performed. |
Character Falls Back When Damaged Checkbox |
Determines whether the character falls back upon being damaged when the selected routine is performed |
Only Damage Character If Character is On Screen Checkbox |
Determines if the character is only damaged if he is on the screen when the selected routine is performed |