Player Creation / Player Type Editing
 
Player types are edited within the Player Types Window. To open the Player Types Window, select a player start location in the Levels Window and click the Edit button next to the Player Type pop-up menu in the floating Inspector Window. (It is also possible to open the Player Types window by double-clicking on a player start location; be sure the Double-Clicking on Object Opens Editor checkbox is checked in the Preferences Window.) For more information on selecting objects and using the Inspector Window, see the Level Object Manipulation section.

The Player Types window is divided into two tabs: General, and Additional Properties. The left side of the Player Types Window contains controls for selecting, creating, and deleting player types. (See the Object Type Management part of the Common Production Tasks section for more information on the use of these kinds of controls.)

Player Type General Property Editing

General Player Properties determine which player set(s) are used to provide a player type's appearance and sounds, which contrail types the player type produces, and more.

Editing Player Type Additional Properties

Editing a player type's additional properties entails specifying an exhaustive assortment of numerical values affecting the player's behavior and physicaity.