Characters / Character Types
Character Types act as templates that determine individual characters' behavior, physical attributes, and limitations. As with player type properties, character type properties include weight, initial hit points, speed, traction, and a wide variety of other traits. Unlike player types, character types also contain behavioral data (artificial intelligence) dictating, among other things, how a character responds to the player's presence. For example, character type data determines when a character will attack and when he will run away, how rapidly he fires his weapon, and whether he opens doors and turns on switches when he sees them.

Taken as a whole, the many character type properties define a character's identity. There is a wide range of possibilities; everything from an aggressive monster to a seemingly harmless block of cement. Character types are described in more detail in the Editing Character Types section.