|Characters / Character Types|
Character Types act as templates that determine individual characters' behavior, physical attributes, and limitations. As with player type properties, character type properties include weight, initial hit points, speed, traction, and a wide variety of other traits. Unlike player types, character types also contain behavioral data (artificial intelligence) dictating, among other things, how a character responds to the player's presence. For example, character type data determines when a character will attack and when he will run away, how rapidly he fires his weapon, and whether he opens doors and turns on switches when he sees them.
Taken as a whole, the many character type properties define a character's identity. There is a wide range of possibilities; everything from an aggressive monster to a seemingly harmless block of cement. Character types are described in more detail in the Editing Character Types section.