Level Design / Level Object Manipulation / Editing Object-Specific Properties / Ammo Packs
 
When an ammo pack is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below:


Ammo Pack Name Field

Determines the name of the selected ammo pack

Ammo Pack Type Pop-Up Menu

Determines the selected ammo pack's type. There are fifteen ammo pack types; one for each of the fifteen weapons that the player may use. The Edit button may be used to edit the game project's ammo pack types, as described in the Editing Ammo Packs section.

Location X and Y Fields

Determines the initial location of the selected ammo pack

Show/Hide Details Disclosure Triangle

Expands the Properties floating window, revealing controls for editing additional ammo pack properties

Number of Bullets in Pack Field

Determines the number of bullets contained in the selected ammo pack

Delay Before Disappearing Field

Determines the number of ticks that the selected ammo pack exists for before disappearing. There are 30 ticks per second. A value of -1 makes the ammo pack remain on the screen indefinitely.

Point Value Field

Determines the number of points added to the player's score when he collects the selected ammo pack

Current Horizontal Speed Field

Determines the initial horizontal speed of the selected ammo pack

Gravitational Acceleration Field

Determines the rate at which the selected ammo pack accelerates downward

Current Downward Speed Field

Determines the initial downward speed of the selected ammo pack

Max Downward Speed Field

Determines the maximum downward speed reached by the selected ammo pack as a result of gravitational acceleration

Can Land On Top of Platforms Checkbox

Determines whether the selected ammo pack is able to land on top of platforms
 
More information on ammo packs is available in the Elements of a Game section.