Level Design / Level Object Manipulation / Editing Object-Specific Properties / Ammo Packs | |
When an ammo pack is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below: ![]() |
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Ammo Pack Name Field |
Determines the name of the selected ammo pack |
Ammo Pack Type Pop-Up Menu |
Determines the selected ammo pack's type. There are fifteen ammo pack types; one for each of the fifteen weapons that the player may use. The Edit button may be used to edit the game project's ammo pack types, as described in the Editing Ammo Packs section. |
Location X and Y Fields |
Determines the initial location of the selected ammo pack |
Show/Hide Details Disclosure Triangle |
Expands the Properties floating window, revealing controls for editing additional ammo pack properties |
Number of Bullets in Pack Field |
Determines the number of bullets contained in the selected ammo pack |
Delay Before Disappearing Field |
Determines the number of ticks that the selected ammo pack exists for before disappearing. There are 30 ticks per second. A value of -1 makes the ammo pack remain on the screen indefinitely. |
Point Value Field |
Determines the number of points added to the player's score when he collects the selected ammo pack |
Current Horizontal Speed Field |
Determines the initial horizontal speed of the selected ammo pack |
Gravitational Acceleration Field |
Determines the rate at which the selected ammo pack accelerates downward |
Current Downward Speed Field |
Determines the initial downward speed of the selected ammo pack |
Max Downward Speed Field |
Determines the maximum downward speed reached by the selected ammo pack as a result of gravitational acceleration |
Can Land On Top of Platforms Checkbox |
Determines whether the selected ammo pack is able to land on top of platforms |
More information on ammo packs is available in the Elements of a Game section. |