Level Design / Level Object Manipulation / Editing Object-Specific Properties / Lighting Effects | |
When a lighting effect is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below: ![]() |
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Lighting Effect Name Field |
Determines the name of the selected lighting effect |
Location X and Y Fields |
Determines the location of the selected lighting effect's top left corner |
Size W and H Fields |
Determines the width and height of the selected lighting effect. The lighting effect's size may also be changed by dragging its corner handles, as described in the Level Object Manipulation section. |
Color Swatch |
Determines the color that objects and characters are tinted when they pass into the area of the selected lighting effect |
Strength Slider |
Determines the intensity of the color that characters and objects are tinted when they pass into the area of the selected lighting effect |
Shape Palette |
Determines the shape of the selected lighting effect |
Illuminates Background Checkbox |
Determines whether the selected lighting effect illuminates the level background as well as foreground objects. If this box is checked, game performance may increase because the lighting system will not have to differentiate the background from the foreground objects. |
More information on lighting effects is available in the Elements of a Game section. |