Level Design / Level Object Manipulation / Editing Object-Specific Properties / Projectiles | |
When a projectile is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below: ![]() |
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Projectile Name Field |
Determines the name of the selected projectile |
Projectile Type Pop-Up Menu |
Determines the selected projectile's type. The Edit button may be used to edit the game project's projectile types, as described in the Projectile Creation section. |
Location X and Y Fields |
Determines the initial location of the selected projectile |
Show/Hide Details Disclosure Triangle |
Expands the Properties floating window, revealing controls for editing additional projectile properties |
Current Horizontal Speed Field |
Determines the initial horizontal speed of the selected projectile |
Current Downward Speed Field |
Determines the initial downward speed of the selected projectile |
Current Propulsion Field |
Determines the initial propulsion of the selected projectile. This value only applies to projectiles that have positive acceleration rates, like rockets. Bullets and other non-powered projectiles have no propulsion; their motion is determined exclusively by inertia and gravity. |
Thrust Direction Field |
Determines the direction in which the selected projectile faces; ranges from 0 to 360 degrees. 0 causes the projectile to point to the right; 90 causes it to point upwards; 180 causes it to point to the left; 270 causes it to point downwards. This property only affects projectiles with positive acceleration rates. |
Target Character |
If the selected projectile is guided, it will attempt to fly toward the character selected here. |
Detonates Upon Hitting Player |
Determines whether the selected projectile detonates upon hitting the player. This property only applies to projectile types that collide with characters. |
Detonates Upon Hitting Characters |
Determines whether the selected projectile detonates upon hitting enemy characters. This property only applies to projectile types that collide with characters. |
More information on projectiles is available in the Elements of a Game section. |