Level Design / Level Object Manipulation / Editing Object-Specific Properties / Animated Scenery | |
When animated scenery is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below: ![]() |
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Animated Scenery Name Field |
Determines the name of the selected animated scenery |
Animated Scenery Type Pop-Up Menu |
Determines the selected animated scenery's type. The Edit button may be used to edit the game project's animated scenery types, as described in the Animated Scenery Creation section. |
Location X and Y Fields |
Determines the initial location of the selected animated scenery |
Goal X1 Field |
Determines the first of the two locations along the X axis that define the zone through which the selected animated scenery moves |
Goal X2 Field |
Determines the second of the two locations along the X axis that define the zone through which the selected animated scenery moves |
Goal Y1 Field |
Determines the first of the two locations along the Y axis that define the zone through which the selected animated scenery moves |
Goal Y2 Field |
Determines the second of the two locations along the Y axis that define the zone through which the selected animated scenery moves |
Initially Active Checkbox |
Determines whether the selected animated scenery is active when the level begins. If so, it will be able to move and change its appearance. |
Hidden in Parallax Mode Checkbox |
Determines whether the selected animated scenery is hidden when parallax scrolling is turned on in the game's preferences. This may be useful if an animated parallax background layer is to take the place of the selected scenery when parallax scrolling is enabled. |
Attached to a Character Checkbox |
Determines whether the selected animated scenery will remain attached to a character at all times, unable to move independently |
Character Attachment Pop-Up Menu |
Determines the character to which the selected animated scenery remains attached |
More information on animated scenery is available in the Elements of a Game section. |