Level Design / Level Object Manipulation / Editing Object-Specific Properties / Switches | |
When a switch is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below: ![]() |
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Switch Name Field |
Determines the name of the selected switch |
Switch Type Pop-Up Menu |
Determines the currently selected switch's switch type. The Edit button may be used to edit the game project's switch types, as described in the Switch Creation section. |
Location X and Y Fields |
Determines the location of the selected switch |
Perform Turning On Routine Checkbox |
Determines whether a routine is performed when the currently selected switch is turned on |
Turning On Routine Pop-Up Menu |
Determines which routine is performed when the currently selected switch is turned on. The Edit button may be used to edit the level's routines. |
Perform Turning Off Routine Checkbox |
Determines whether a routine is performed when the currently selected switch is turned off |
Turning Off Routine Pop-Up Menu |
Determines which routine is performed when the currently selected switch is turned off. The Edit button may be used to edit the level's routines. |
Show/Hide Details Disclosure Triangle |
Expands the Properties floating window, revealing controls for editing additional switch properties |
Initially Turned On Checkbox |
Determines whether the currently selected switch is turned on when the level begins |
Can Be Toggled By Player Checkbox |
Determines whether the currently selected switch can be toggled by the player |
Can Be Toggled By Characters Checkbox |
Determines whether the currently selected switch can be turned toggled by enemy characters |
Turns On Automatically Checkbox |
Determines whether the currently selected switch turns on automatically. If this box is checked, the switch will turn on whenever the player or an enemy character is within a certain distance of it. |
Turns Off Automatically Checkbox |
Determines whether the currently selected switch turns off automatically |
Turns Off After Field |
Determines the number of ticks that the currently selected switch remains turned on for before turning off automatically |
Turns On Only Once Checkbox |
Determines whether the currently selected switch turns on only once |
Switch Spatial Tolerance Field |
Determines how close the player or a character must stand to the currently selected switch before it can be turned on or off |
Switch Reaction Time Field |
The number of ticks that the currently selected switch waits between sensing the presence of nearby characters and deciding whether to turn on or off in response. This only applies if the switch turns on or off automatically. There are 30 ticks per second. |
More information on switches is available in the Elements of a Game section. |