|Levels / Music and Sounds|
A level can have up to five types of music and up to five random sound effects that play in the background.
The types of music include Background Music, Boss Fighting Music, Game Over Music, Invincibility Music, and Level Complete Music. Normally the background music plays in a continuous loop, but one of the other music tracks may play depending on the player's actions.
A level's random sounds add an organic ambiance to an environment by playing at unpredictable intervals. For example a level that takes place in a cavern may have a random sound of water dripping. Each random sound has a specified chance of playing, so some sounds can be expected to be heard more frequently than others.
Information on implementing a level's music and sounds is available in the Level Parameter Editing section.