Level Design / Level Routine Editing / Routine Action Editing / Set Player Properties | |
When the Set Player Properties item is selected in the Level Routines Window's Actions to Perform column, the following set of controls appears in the panel on the right side of the Level Routines window. These controls are used to configure the player property related actions that are carried out when the selected routine is performed in the game. These actions include changing the player's type, warping the player to a new location, and changing the player's current weapon. |
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Set Player Properties Checkbox |
Determines whether the player's properties are set when the selected routine is performed. |
Change Player Type Checkbox |
Determines whether the player will be changed to a different type. This may result in the player gaining different abilities and/or changing in appearance. |
Change Player Type To Pop-Up Menu |
Determines which Player Type the player will become when the selected routine is performed. The Edit button may be used to edit the game project's player types. |
Warp Player To New Location Checkbox |
Determines whether the player will be warped to a new location when the selected routine is performed" |
Warp Player To New Location X and Y Fields |
Determines the location that the player will be warped to when the selected routine is performed |
Change Player's Current Weapon Checkbox |
Determines whether the player's weapon will be changed when the selected routine is performed. |
Change Player's Current Weapon To Pop-Up Menu |
Determines which weapon the player will switch to when the selected routine is performed. The Edit button may be used to edit the game project's weapon types. |