Important Dates in Sawblade Software History:
October 2000
Sawblade Software's founder figures out how to program in Java
class. The fruits of his labor survive to this day, but they're crap.
September 27, 2001
The first lines of code are written for Greenland Invasion, a
side-scroller for the Mac, designed as a college thesis project. April 26, 2002
Greenland Invasion makes its debut
in a packed auditorium at Hampshire College. Four volunteers
are picked from the audience to compete for the highest
score. The contest ensues flawlessly, followed by much
hugging and hand-shaking.
July 8, 2002
The first copy of The Green Machine is sold for $15. It is an
enhanced version of Greenland Invasion with completely modifiable
game content. August 4, 2002
Work begins on a user friendly side scrolling game design application
called Power Game Factory. It would eventually emerge as
a huge improvement over The Green Machine.
March 30, 2004
Sawblade Software's founder quits his
day job due to his intent to experience a life of bliss.
Even with all the free time in the world, he somehow still
can't manage to finish Power Game Factory.
October 1, 2004
After two years of relatively hard work on Power Game Factory,
it is feature complete and largely free of bugs. January 2005
The Power Game Factory box and promotional
materials are designed and sent to press.
Later in 2005
Power Game Factory is released. The Macintosh community braces
for a slew of bad 2D games.
2007-2008
Numerous Power Game Factory 1.1 beta releases
are showered upon unsuspecting forum readers.
February 2009
Finally, the official release of Power Game
Factory 1.1. |
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Sawblade Software Statistics:
Company
Founder: Jesse, a.k.a. Worm [Formerly known
as DJ W0rm]; Learn Worm's cooking secrets here.
Personal web page available here.
Official Mascot: Mooserider Julie.
Learn about her here.
Macs used to make Power Game Factory: 867
MHz PowerMac QuickSilver G4, circa 2001; 1.8 GHz single-CPU
PowerMac G5, circa 2004; 2.4
GHz Core 2 Duo iMac, circa 2007. Additionally, G3
and G4 iMacs were used briefly early in PGF development.
Programming Language used:
Power Game Factory was originally programmed in REALbasic
4.5.2. It has 126991 lines of code, not including comments. The
game engine used REALbasic 5.5.5. The newest version of the engine
uses REALbasic 2008 Release 5, and
utilizes tools provided by Monkeybread Software and the
TinRocket SuperSpriteSurface framework.
Official Programming Music: Disco
Volante, by Mr. Bungle [we found the secret song!]
Official Driving to the Post Office Music: Mit
Gas, by Tomahawk, released 2003 [it's very ominous.]
Things We Prefer: Corn,
New Zealand, iTunes, seaweed, Mastodon music, and brown rice
Favorite Books: Growing Up Absurd,
by Paul Goodman; Interest and Inflation Free Money, by Margrit
Kennedy, Published by Seva International, 1995
Favorite Article of Clothing: Wool
Hat [Stolen in 2003]
Location of Original Power Game Factory Design
Notes: [in the same
backpack as the Wool Hat]
Favorite Super Nintendo Games: Star
Fox, by Nintendo EAD and Argonaut, released 1993; Super Metroid, by
Nintendo Team Shikamaru ("Deer Force"),
released 1994.
Favorite Mac Game: Pathways Into
Darkness, by Bungie Software, released 1993.
Favorite Mac Game That Was Never Released: Project Skatepark [an
ingenious hybrid of Castlevania, Tony Hawk's Pro Skater, and the
archetypical Japanese Dating Simulation, set in a modern-day New
Jersey apartment complex that looks like it belongs in the Weimar
Republic of the late 1920s. One of the project leaders is now employed
by Oracle.]
Exit Strategy: The
dissolution of the company, and the even division of assets
and fat wads of cash among everyone involved. |