Level Design / Level Routine Editing / Routine Action Editing / Apply Force To Character | |
When the Apply Force To Character item is selected in the Level Routines Window's Actions to Perform column, the following set of controls appears in the panel on the right side of the Level Routines window. These controls are used to configure the actions that apply directional force to a character or to the player when the selected routine is performed in the game. |
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Apply Force to Character Checkbox |
Determines whether force is applied to a character when the selected routine is performed |
Apply Force to Pop-Up Menu |
Determines which character force is applied to when the selected routine is performed |
Set Character Speed To Radio Button |
Determines whether the character's speed will be set to a certain value when the selected routine is performed |
Increase Character Speed By Radio Button |
Determines whether the character's speed will be increased by a certain amount when the selected routine is performed |
Character Speed Field |
Determines how much force is applied to the character when the selected routine is performed. The force is measured in pixels of movement per tick. There are 30 ticks per second. |
Character Direction of Force Controls |
Determines the direction in which the character is forced when the selected routine is performed |
Only Apply Force if Character is On Screen Checkbox |
Determines whether force is only applied to the character if the character is on the screen when the selected routine is performed |
Apply Force to the Player Checkbox |
Determines whether force is applied to the player when the selected routine is performed |
Set Player Speed To Radio Button |
Determines whether the player's speed will be set to a certain value when the selected routine is performed |
Increase Player Speed By Radio Button |
Determines whether the player's speed will be increased by a certain amount when the selected routine is performed |
Player Speed Field |
Determines how much force is applied to the player when the selected routine is performed. The force is measured in pixels of movement per tick. There are 30 ticks per second. |
Player Direction of Force Controls |
Determines the direction in which the player is forced when the selected routine is performed |