Level Design / Level Object Manipulation / Editing Object-Specific Properties / Force Fields | |
When a force field is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below: ![]() |
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Force Field Name Field |
Determines the name of the selected force field |
Location X and Y Fields |
Determines the location of the selected force field's top left corner |
Size W and H Fields |
Determines the width and height of the selected force field. The force field's size may also be changed by dragging its corner handles, as described in the Level Object Manipulation section. |
Strength Slider |
Determines the distance that objects that are affected by the selected force field are moved each tick. There are 30 ticks per second. |
Direction Controls |
Determines the direction in which objects that are affected by the selected force field are pushed |
Initially Active Checkbox |
Determines whether the selected force field is active when the level begins |
Force Field Affects The Player Checkbox |
Determines whether the selected force field is able to affect the player |
Force Field Affects Characters Checkbox |
Determines whether the selected force field is able to affect enemy characters |
Force Field Affects Objects Checkbox |
Determines whether the selected force field is able to affect objects such as ammo packs, power-ups, and projectiles |
More information on force fields is available in the Elements of a Game section. |