Level Design / Level Object Manipulation / Editing Object-Specific Properties / Force Fields
 
When a force field is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below:


Force Field Name Field

Determines the name of the selected force field

Location X and Y Fields

Determines the location of the selected force field's top left corner

Size W and H Fields

Determines the width and height of the selected force field. The force field's size may also be changed by dragging its corner handles, as described in the Level Object Manipulation section.

Strength Slider

Determines the distance that objects that are affected by the selected force field are moved each tick. There are 30 ticks per second.

Direction Controls

Determines the direction in which objects that are affected by the selected force field are pushed

Initially Active Checkbox

Determines whether the selected force field is active when the level begins

Force Field Affects The Player Checkbox

Determines whether the selected force field is able to affect the player

Force Field Affects Characters Checkbox

Determines whether the selected force field is able to affect enemy characters

Force Field Affects Objects Checkbox

Determines whether the selected force field is able to affect objects such as ammo packs, power-ups, and projectiles
 
More information on force fields is available in the Elements of a Game section.