Level Design / Level Object Manipulation / Editing Object-Specific Properties / Weapons
 
When a weapon is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below:


Weapon Name Field

Determines the name of the selected weapon

Weapon Type Pop-Up Menu

Determines the selected weapon's type. There are fifteen weapon types that may be collected by the player. The Edit button may be used to edit the game project's weapon item types, as described in the Editing Weapons section.

Location X and Y Fields

Determines the initial location of the selected weapon

Show/Hide Details Disclosure Triangle

Expands the Properties floating window, revealing controls for editing additional weapon properties

Delay Before Disappearing Field

Determines the number of ticks that the selected weapon exists for before disappearing. There are 30 ticks per second. A value of -1 makes the weapon remain on the screen indefinitely.

Point Value Field

Determines the number of points added to the player's score when he collects the selected weapon

Current Horizontal Speed Field

Determines the initial horizontal speed of the selected weapon

Gravitational Acceleration Field

Determines the rate at which the selected weapon accelerates downward

Current Downward Speed Field

Determines the initial downward speed of the selected weapon

Max Downward Speed Field

Determines the maximum downward speed reached by the selected weapon as a result of gravitational acceleration

Can Land On Top of Platforms Checkbox

Determines whether the selected weapon is able to land on top of platforms
 
More information on weapons is available in the Elements of a Game section.