Projectile Creation
 
Projectile types are edited using the Projectiles Window. To open the Projectiles Window, select a projectile in the Levels Window and click the Edit button next to the Projectile Type pop-up menu in the floating Inspector Window. (It is also possible to open the Projectiles window by clicking the Projectiles button in the toolbar or by double-clicking on a projectile; be sure the Double-Clicking on Object Opens Editor checkbox is checked in the Preferences Window.) For more information on selecting objects and using the Inspector Window, see the Level Object Manipulation section.

The Projectiles Window is divided into four tabs: General Properties, Animation Sequences, Sound Collections, and Additional Properties. The left side of the Projectiles Window contains controls for selecting, creating, and deleting projectile types. (See the Object Type Management part of the Common Production Tasks section for more information on the use of these kinds of controls.)

More information on projectiles is available in the Projectiles part of the Elements of a Game section.

Editing General Projectile Properties

General projectile properties determine several basic projectile characteristics, such as the amount of damage inflicted and the types of exhaust particles and contrails emitted by the projectile.

Editing Projectile Animation Sequences

Each projectile type has two animation sequences; one for when the projectile is detonating, and another for when the projectile is flying through the air.

Editing Projectile Sound Effects

Each projectile type has three sound collections: Detonating Sounds, Flying Sounds, and Bouncing Sounds.

Editing Additional Projectile Properties

Projectile types have many numerical properties that are edited within the Additional Properties tab of the Projectiles Window. These properties determine a projectile type's physicality and behavior.